How OVR Works
Preseason team & player ratings, explained
Team Ratings
Every team's preseason OVR blends four standardized inputs into a single 2026 team-strength number, weighted:
- 85%: 2026 SP+, as of Sep 9, 2026.CFBD's own current-season power rating, frozen to a dated snapshot taken after Week 1 and refreshed deliberately, not nightly, so one day's poll swing can't quietly re-rank every team. Real 2026 results are meant to be folded back in by our own in-season update once there is enough of a season to trust. Results are being counted as of week 5 (166 games in).This is the team's actual current form, not last year's.
- 7%: overall roster talent score.A composite of the roster's recruiting pedigree across all classes, not just this year's.
- 6%: 2026 recruiting class strength.How this year's incoming class grades out nationally.
- 2%: returning production percent.How much of last year's snaps and production is walking back through the door. Deliberately the lightest input, since on its own it can't tell a team that's rebuilding apart from one whose stars simply graduated to the NFL.
These blend into one 2026 team rating (Overall, Offense, and Defense). SP+ now carries most of the weight because it already accounts for talent, recruiting, and returning production on its own, so the other three inputs are a light touch, not the main driver. If CFBD's SP+ data ever stops updating properly, the model falls back to last season's final SP+ blended more heavily with the other three inputs, so a rating is never built on broken data.
Real results, folded in as the season goes. Once there is enough of a season played for the numbers to be trustworthy, real 2026 scoring margins get blended into the rating too, leaning heavily on the preseason view in the first couple of live weeks and trusting results more as a team plays more games. A team's preseason projection always keeps a small share of its published number, so no team is ever ranked purely on a handful of games — a fast start is rewarded, but it does not erase the whole picture, and a bad one does not either. Measured against two full past seasons, this update needs a handful of games before it clearly beats not updating at all. The earliest live weeks are a real, disclosed tradeoff (a touch noisier than the plain preseason number), accepted so one early result can't swing a rating harder than the evidence supports. A convincing win moves a team's rating meaningfully; a one-score escape barely moves it. The model rewards how a team has actually won, not just that it won.
Rank vs. Rating — Why They Can Differ
The OVR / Offense / Defense numbersmeasure raw team strength in points — how good a team's offense and defense actually are. Offense and Defense, which every spread, win probability, and player rating is built from, are never touched by results-based credit (below). The Overall rating does include a small résumé adjustment from this year's results.
The rank— the # you see in the Top 25 list — is not always a plain sort of that rating. Once a team has played a couple of games, we layer in a small, separate adjustment based on this year's actual results, the same kind of criteria a national selection committee weighs when comparing two closely rated teams:
- Quality wins — beating a team that was itself highly ranked earns real credit; beating an unranked team earns none.
- Strength of schedule— a bump for a genuinely tough slate, counting only the teams a side has already played. A brutal schedule still to come earns nothing until it is survived.
- Loss quality — a loss to a highly-ranked team costs a team almost nothing; a loss to an unranked team costs more.
- Undefeated — a small flat bonus for a clean record once a team has played enough games for it to mean something.
- Head-to-head — if two closely-rated teams already played this season, the team that won the game never ranks below the team it beat.
This adjustment starts at zero (a brand-new season ranks exactly by the raw rating) and grows only as a team plays more games, so it can move a team a few spots — occasionally above a team with a slightly higher raw rating — and it never changes the Offense and Defense numbers that predictions are built from.
Player Ratings
A player's OVR starts by anchoring to their team's offense or defense rating, then moves up or down from there:
- Production percentile — for players with meaningful stats (yards, tackles, sacks, etc.), how they graded out relative to peers at their position.
- Recruiting percentile— used instead of production when there isn't enough of a track record to grade — true freshmen, or positions like offensive line where individual stats don't really exist.
- Depth-chart penalty — backups are docked relative to the starter ahead of them.
Limitations — Being Honest
- Offensive linemendon't have an individual stat to grade — their ratings lean almost entirely on recruiting pedigree.
- True freshmen and transfersare projections, not track records. A transfer's rating leans on how they produced at their old school, which doesn't always translate directly.
- Preseason numbers are inherently uncertain — every team and player here is a projection until games are actually played. Treat this as a well-reasoned starting point, not a guarantee.
We also track whether these predictions actually hold up — see the calibration record for the honest answer to "when we say 70%, does it happen 70% of the time?"